So, until recently I had it where the overworld map character changed sprites via activating/deactivating game objects from the character to a boat, and then running a single animation (the boat bobbing) while timeline moved the character across the water.
The character still changes the sprite animation and moves across the water... But the boat bobbing animation just stopped... like it's not being called. The animator tool shows that the animation is not being called or run.
I'm pretty baffled because this worked flawlessly earlier, and I hadn't really changed anything that would effect this... I don't think.
This isn't just happening on one of my triggers in one of my scenes... but anything associated with this boat traversal.